Lust Goddess

Lust Goddess Rolls Out a Major Rebalance Patch

Lust Goddess Rolls Out a Major Rebalance Patch

A major rebalance patch has just landed on the Lust Goddess porn game, touching a huge number of mercenaries as well as several commanders and androids. This is one of the most sweeping balance updates yet, reworking abilities, adjusting stats, and changing how many units interact with each other on the battlefield.

On the mercenary side, changes include:

  • Wendy: her first ability now triggers on any attack involving the enemy, with a poison boost when placed in the 2nd row, while her second ability now buffs both the 1st and 2nd rows and her heal is stronger.
  • Shelby: gains a 50% attack increase, doubled Tech Residue damage, and her second ability now also triggers on any Transform.
  • Blanche: stronger attack steal, health buff and a massive poison boost, plus a reworked outfit ability granting immunity before attacking and after a kill.
  • Bea: 50% more attack, a broader and stronger infection trigger, and a reworked ability tied to infected enemy deaths.
  • Bonita: more attack, and her second ability now applies Electrocute instead of Blind with a much bigger heal.
  • O-Rinn: more health, a reworked Bouncer summon that can now spawn in the front row, and adjusted triggers and buffs for both O-Rinn and her Bouncer.
  • Omega: her third ability now heals the Commander instead of buffing them.
  • Skye: grants the allied Commander Electrocute, but sees her resistance reduced.
  • LoLa: her first ability now sets ranged enemies' health to 15% of her own.
  • Harper: attack reduced, but gains a limited extra Multi-Attack each battle.
  • Morana: less health, but her health-drain effect is now five times stronger.
  • Natasha: fewer Multi-Attacks on her first ability, a new Multi-Attack on her second, and her fourth ability has been removed.
  • Tsintah: loses Antidote and some heal on her first ability, less damage on her second, but gains a new level 16 ability granting Antidote to the Commander on appear.
  • Maddie: less health, and her fire damage now hits three times instead of four.

Commanders and androids were also rebalanced:

  • Bernice: reduced Burn values on her 2nd and 4th turn abilities.
  • Lavonne: her passive no longer shields Sentinels and grants less Barrier, while her 2nd turn ability now lasts one turn less.
  • Inferna: reworked passive combining Infection spread with a life-drain mechanic, a new suppression and kill combo for two turns, and a 5th turn ability that spreads Infection to all enemies while punishing the enemy Commander.
  • Milica: her passive now applies Vulnerability on enemy attacks, and her 3rd turn ability deals damage to all enemies.
  • Amelia: her passive now grants Barrier and Block when an ally's Force Shield breaks, and her 3rd turn ability grants Force Shield while cleansing suppression.
  • Sally: her passive now boosts allied attack on Health Siphon triggers, and her 1st turn ability summons more Siphon stims with a much higher value.
  • Akai: her passive now rewards allies when a poisoned enemy dies, and her 4th turn ability applies a stronger Breaker Poison to all enemies.

With this many mercenaries and commanders reworked, existing team compositions may need a serious rethink. Time to jump back in and test out the new balance.

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